#WATCH DOGS 2 PC KEYBOARD CONTROLS PC#
Watch Dogs: Legion - Spiderbot PC Keybindings
#WATCH DOGS 2 PC KEYBOARD CONTROLS HOW TO#
The Spiderbot is an important item in Watch Dogs: Legion and knowing how to use this little device effectively will be key to your success at bringing Albion down. Watch Dogs: Legion - Drone PC Keybindings You're going to be using drones quite a bit in Watch Dogs: Legion, so let's break down the controls you need to know to take photos and move around the rooftops of the city undetected. Watch Dogs: Legion - Driving PC Keybindings Watch Dogs: Legion - On Foot PC Keybindingsĭriving is a big part of getting around the world in Watch Dogs: Legion, so let's take a look at the controls players need to know to drive like a professional. PC keybindingsįirst, let's take a look at the PC keybindings for Watch Dogs: Legion. To help make navigation easier, you will find each of the control sections broken down below based on keyboard and mouse, controller, and even by category. There is a myriad of controls to get the hang of in Watch Dogs: Legion, which is why we’ve put this guide together. Keybindings and controls - Watch Dogs: Legion A brief look at some of the controls for Watch Dogs: Legion when using a PlayStation controller. Luckily, you won’t have to worry about that too much in Watch Dogs: Legion, as we’ve broken down all the controls and keybindings below. We’ll know for sure when the PC version releases on November 29.Learning the controls to a new game can be fun, but it can also be frustrating, especially when you’re fighting off enemies and learning various game mechanics at the same time. Watch Dogs 2 is trying to be fun above all else, and I’m hoping that works in its favor. It’s certainly a goofy take on the first game, and I’m utterly relieved to see an action game from a big studio that doesn’t star an angsty white dude in a big jacket. With only two hours of hands-on time, I didn’t get a true grip of the hacking abilities or where the story was going. What remains to be seen is whether it’s any fun to play. No more awkward accelerate-brake-accelerate-brake chaining. My favorite little addition is the ability to hold CTRL to pace your car with the one in front of you. It’s a nice, if imperfect, way to work around the on-off nature of keyboard inputs, and certainly better than nothing. It’s not a necessary feature, but the kind of extra accommodation for PC players that I’m happy to see.ĭriving inputs have been adjusted to mimic the fine movements of a control stick by turning faster the longer you hold down a direction. Menus also have a hotkey associated with them, so you can jump between them with quick key presses. You can use the scroll wheel to zoom in and out and click and drag to move around-it works as expected, an otherwise invisible change from the console version.
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It’s especially visible on the map screen. Every menu, from the phone interface to weapon selection, allows for mouse input. The interface is built for mouse control too. If it's read as raw, on a hardware level, the cursor will always be where you expect it, regardless of framerate. And since framerates fluctuate, it made looking around a jittery inconsistent affair. For context, Dishonored 2 shipped with a mouselook tied to framerate, where it would only read mouse position during each frame the game was rendered. It's read on a hardware level, meaning the input is disassociated from the framerate. Even if you do experience huge framerate dips for whatever reason, they shouldn’t factor into mouselook.